Named properties can be used when creating custom "named colors", or as part of conditions on DMX commands including for creating gauges.
The following named properties can be used to map to relevant Weapons console values:
Engineering properties use the same names as in mission scripts, as shown in the following table.
| System | System Heat Property Name | System Energy Property Name | System Coolant Property Name |
| Beams | systemCurHeatBeam | systemCurEnergyBeam | systemCurCoolantBeam |
| Torpedoes | systemCurHeatTorpedo | systemCurEnergyTorpedo | systemCurCoolantTorpedo |
| Weapons | systemCurHeatTactical | systemCurEnergyTactical | systemCurCoolantTactical |
| Maneuver | systemCurHeatTurning | systemCurEnergyTurning | systemCurCoolantTurning |
| Impulse | systemCurHeatImpulse | systemCurEnergyImpulse | systemCurCoolantImpulse |
| Warp | systemCurHeatWarp | systemCurEnergyWarp | systemCurCoolantWarp |
| Front Shield | systemCurHeatFrontShield | systemCurEnergyFrontShield | systemCurCoolantFrontShield |
| Read Shield | systemCurHeatBackShield | systemCurEnergyBackShield | systemCurCoolantBackShield |